The Sherwood Archers are a special unit that can only be recruited by getting a Woodsman’s Guild. Do be aware that while Yeoman Archers & Longbowmen can place stakes, Retinue Longbowmen cannot. The Yeoman Archers & Retinue Longbowmen are not easy to retrain while campaigning but they are extremely powerful and can decimate enemies from long range. Their Longbowmen deliver armour piercing death from a huge distance while remaining safely behind anti-cavalry stakes. The real forte of the English is in their archers. The Billmen are also available as armoured militia units which makes them invaluable for defending vulnerable cities. The Dismounted English Knights offer a sturdier (& more expensive) version of the same capabilities. ![]() Billmen might not be able to withstand sustained melee but they are very cheap and their armour piercing attack makes them ideal for flanking duties while Armoured Swordsmen & Sergeants hold the line. They will protect against cavalry while still being more than capable against other infantry. Armoured Sergeants can backbone your armies. Armoured Swordsmen are just as capable as Dismounted Knights and are cheaper. The English infantry is very solid with few weaknesses. The English recovery from what can be a slighty desperate position at the beginning of the game is aided by their excellent selection of units. ![]() ![]() England begin the game as the dominant but by no means uncontested power.
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